![]() ![]() Then, there's the actual part with running a second game instance. Since GameMaker: Studio passes game file as a parameter to it's "runner" executable, game file location can be retrieved via parameter_* functions. Please use MultiClient or execute_shell_simple. This DLL is not 圆4-compatible and no longer works in the current GameMaker versions. So I took a bit of time and made a small GML snippet to lift this unfortunate limitation. ![]() \AppData\Roaming\GameMaker-Studio\Runner.exe -game (path to *.win file) win file in depth of temporary directories (or otherwise retrieve it's location via means of WinAPI), and pass it to the runner via command-line, like If you are using GameMaker: Studio to create multi-player games (via not-so-recently added network_ functions or by utilizing existing DLLs) without separate projects for server and client, you might have stumbled upon one annoying limitation - you can't run two instances of game from IDE.įrom a glance, this looks like a small issue, but it gets tedious really fast - to run a second instance, you have to either compile the game (takes time and monotonous file dialog actions), or find a compiled. ![]()
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